![]() ![]() To do so, click Save and then choose a name and location. You may also want to Save the project so you can do more editing later. There’s a progress bar at the bottom of the screen (pic #23) that tells you how things are progressing. When you’re happy with your choices, click Render and wait. (We know, we know, the jokes write themselves…) In the end, though, we were unable to do much to fix my face in this clip with Refine Stitching. You can also remove a given frame or add it back in. It is helpful, though, that the number of the camera(s) that corresponds to the number in the menu is above the preview pane. Thus, the process involves a lot of guessing and trial and error. (And in some case, it may be impossible to do much to fix it.) Even though you can see a preview of your work, and you can adjust all of it with sliders, you don’t see the result of the sliding until you let go of the button. See how my face is chopped in half because of the terrible stitching? This is the kind of thing you’ll obviously want to try to fix in your clips. Obviously, a particularly ugly stitch can destroy a viewer’s immersion as fast and definitively as anything. Dealing with stitching is one of the chief problems facing immersive video makers. There are eight cameras in total on the Vuze, and the parts where they overlap are called stitching lines. These are located, appropriately enough, in the Advanced section. There are some additional features, though, that are more advanced-some of them are still in beta, too-and require a great deal more time and experimentation. The UX is a just a bit clunky at times, but by and large it’s quite intuitive, and the features you need are easy to find-nothing is buried under multiple menu layers. It’s hard to overstate just how easy and quick all of the above is. ![]()
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